Responsibilities:
• Analyze shots for components breakdown with minimal supervision
• Understand feedback given by supervisors
• Create roto mattes for Compositors to use and has a comprehensive understanding of how these mattes will be used
• Demonstrate the ability to use different techniques to remove rigs and tracking markers
• Strong eye for color and understand grain structure and successfully de-grains scans and re-grains paint work for further use
• Extensive understanding of 2D and 3D tracking and is able to create accurate, steady tracks
• Create foreground mattes for Animators to use within Maya
• Reconstruct plates or part of the plates even if the elements do not exist
• Research appropriate references and respect sequence continuity to ensure cohesive delivery
• Use expressions within Nuke to help aid paint work
• Understanding of the 3D environment within Nuke and is able to use geo data to
• project clean plates and understand how to use UV projections
• Accurately bid on how long paint and roto shots will take to complete
• Proactively learn and/or develop specific Framestore gizmos and workflows
• Complete basic composites in Nuke and demonstrate keying, grading, re-timing and screen insertion skills
• Demonstrate a willingness to learn new techniques and software and to share this knowledge with other artists in the department
Job requirements
Essential Skills:
• Traditional art and design skills including a knowledge of composition and colour
• Previous use of Nuke
• Prior knowledge of a Linux based operating system
• An understanding of motion blur and how it affects mattes and patches
• Prior use of a roto-scoping package, ideally Silhouette
• A desire to learn new techniques and teach fellow artists
• An Arts or Science degree in a moving picture or art related subject
• Excellent organisational and communication skills
• Team-working abilities
• The ability to take criticism and feedback
• Good problem solving skills and the ability to work collaboratively with other artists
Desirable Skills:
• Prior experience in a Paint and Roto role
• 3D Maya interface experience
• An understanding of Python scripting and how to use this to create and edit Framestore gizmos
• Planar and point tracking software experience
• A general understanding of the VFX production and comp workflows
• A knowledge of photography and practical lighting
Job Types: Full-time, Part-time
Pay: ?10,641.18 - ?50,547.63 per month
Experience:
• total work: 1 year (Preferred)
Work Location: In person
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