• Establishing strategy and development pipelines.
• Implement game functionalities, translate design ideas, concepts and requirements into functionalities resulting into unique and enthralling features.
• Coordinate with interaction designers, game developers, artists, animators, audio engineers and other programmers to design scalable and flexible solutions.
• Performance optimization and reporting.
• Work as an Individual contributor who is self-driven and self-motivated and can perform without needing direct supervision.
• Help maintain code quality, organization, and automatization. Ensuring products conform to high industry standards.
• Digital Twin Skillset would be added advantage.
• Worked with simulation projects.
• Excellent knowledge of Unity, including experience with scripting, textures, animation, GUI styles, and user session management.
• Familiarity with level design and planning. - Experience with game physics and particle systems.
• Experience with mobile and console game development. Experience optimizing memory and space usage for support of older hardware.
• Ability to constantly learn and stay in touch with evolving game standards and development technologies.
• Experience with Character, and vehicle animations.
• Experience with the UMGs.
• Strong understanding of C++.
• Familiarity with current design and architectural patterns. Proficient knowledge of code versioning tools {such as Git, SVN, Perforce, and Plastic SCM}.
• Experience in solution-based projects will be a plus.
• Write clean and scalable code.
• Knowledge about the blueprint, multiplayer games and solution-based projects.
• Unreal Engine 4.27, 5 and above
Job Type: Full-time
Pay: ?30,000.00 - ?60,000.00 per month
Benefits:
• Food provided
• Health insurance
• Provident Fund
Schedule:
• Fixed shift
• Monday to Friday
Education:
• Bachelor's (Preferred)
Experience:
• total work: 2 years (Required)
• software development: 1 year (Preferred)
• C++: 1 year (Preferred)
Work Location: In person
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