Technical Artist Ii

Year    Hyderabad, Telangana - Secunderabad, Telangana, India

Job Description


External Description: Role - Technical Artist Location - Hyderabad We\'re EA - developers of world-renowned games such as -Madden NFL, FIFA, The Sims, Need for Speed, Battlefield, Star Wars, and Plants vs. Zombies. We are committed to creating games for every platform-from PC to Console. We pride ourselves in delivering engaging, accessible, high-quality games to people of all skill levels and interests. Slingshot Games, a division of Electronic Arts India, is one of EA Mobile\'s valued studios and is home to some of the most experienced teams comprising of Design, Art, Engineering, Production, Product Management, Analytics, and Community & Marketing individuals. Our vision is to be EA Mobile\'s center of excellence for Live Services and help grow the footprint of casual games in the market. Role Overview Technical Artist (TA) acts as a bridge between the artists and programmers working on a game. You will be reporting to Art Director. They ensure art assets can be easily integrated into a game without sacrificing the artistic vision or exceeding the technical limits of the chosen platform. The Technical Artist coordinates with the lead artists and the art director, and with the lead programmers. The main responsibilities include setting up and maintaining the art production workflow and making decisions about art packages and tools. Investigate new techniques and implementing them within the team. The job often includes an instructional element, with the Technical Artist sharing their knowledge with other artists by mentoring sessions. The Technical Artist typically works one step removed from the direct creation of game art assets, setting up the systems of production and solving problems as they arise. It\'s crucial for the Technical Artist to keep up to date in changes in technology, both regarding mobile hardware, art packages, and new techniques. The Technical Artist will create custom tools to improve the efficiency of their team. This is usually carried out using the scripting languages included in the main modeling and animation packages. Responsibilities. Maintain technologies and art workflows.. Identify art workflow problems, and work with Technical Directors, SMEs, and TAs to solve them.. Establish and enforce naming conventions within assets, tools, and workflows. Integrate new technologies (internal and external) into art workflows.. Work with other artists/TA\'s on a daily basis to identify challenges and provide solutions.. Accountable for asset and meeting budget (memory and performance).. Accountable for asset build stability. Experience. At least 7-8 years of games/animation/FX production experience.. Intermediate knowledge of CG fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering, and compositing.. Understanding of multiple gaming platform limitations with regard to visual assets.. Advanced understanding of at least one 3D package Maya.. Intermediate scripting experience with Python and Mel/Maya API.. Proficiency with C# or C++. Experience in Unity/Unreal, Maya/Max, Photoshop. Excellent troubleshooting CG issues.. To resolve technical challenges and limitations.. Willingness and confidence to provide a bridge between artists and software engineers.

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Job Detail

  • Job Id
    JD3123399
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Hyderabad, Telangana - Secunderabad, Telangana, India
  • Education
    Not mentioned
  • Experience
    Year