The Technical Artist acts a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project. The technical Artist is tasked with creating visual effects in Unity, and with maintaining our character animation rig. The Technical Artist is the keeper of Art Pipelines, Art Processes, Art Tools and Art file organization.
3-6 Years
BE, B.Tech, MCA, BFA or equipment
Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
Provide hands-on support to artists and engineers in regard to asset performance and validation.
Close collaboration with the Art Director to work within the visual style of the game.
Identify opportunities for tool improvements.
Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency.
Solve challenging technical issues in the 3D asset pipeline.
Collaborate with engineers and testers to diagnose and resolve in-game problems.
Inspire and empower the art team to optimize their processes.
Work closely with the art Director to technically achieve the desired look and feel for the game.
Create visual effects within the Unity game engine.
Maintain and improve our character animation rig.
3+ years of experience in game development, preferably with at least one mobile title shipped.
Exceptional understanding of asset creation workflows with the ability to improve them.
Skilled in Maya
Knowledge of the Amazon Lumberyard Game Engine
Ability to take direction well.
Knowledge of Lumberyard particle systems
Ability to create exciting and dynamic game visual effects.
Strong overall knowledge of Lumberyard
An amazing team player
A proficient cross-disciplinary communicator
Attention to detail and the ability to complete tasks to specification.
Great time management skills in a fast-paced environment
Fluent in English, both verbally and written
Pluses
Sports fan
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