Dedicated achievers. Relentless about quality, people who thrive in a fast-paced environment and will stop at nothing to ensure a project is complete and meets regulations and expectations.
Curious learners. Engineers who seek out cutting-edge research and information to expand and enhance their ability to develop software.
Goal-oriented developers. Keeping the customer and system requirements squarely in focus, people who deliver safe and robust solutions.
What you will do:
Design and development of medical visualization rendering algorithms using Metal, OpenGL or HLSL shading language.
Investigating advanced rendering techniques for medical visualization.
Research of novel interaction techniques
Integration of shaders /rendering functionality to Unity game engine.
Design, build, and maintain efficient, reusable, and reliable code.
Ensure the best possible performance, quality, and responsiveness of applications.
What you need:
Minimum 10 years of experience working as graphics programmer.
Bachelors or masters degree in computer science, computer engineering, or a similar field
Excellent knowledge in developing Scientific Visualization rendering software.
In-depth knowledge of rendering or rasterization techniques using OpenGL / Metal / DirectX.
Hands on experience on Unity or Unreal engine-based gesture interaction with XR headsets.
Experience with 3D APIs like OpenGL, Vulkan, Metal or Direct X is mandatory.
Good knowledge of 3D Mathematics is mandatory.
High level of proficiency with C++ is mandatory.
Good knowledge of debugging Graphics APIs is required.
Exposure to XR headsets is an advantage.
Experience with mobile and console game development.
Knack for writing clean, readable, and easily maintainable code.
Proficient knowledge of code versioning tools Git, perforce etc is required.
Exposure to Unity / Unreal Game Engine is an advantage.