Our Creative team is responsible for successfully executing the multifarious CGI and VFX projects for leading clients. Read More This Artist plays a very significant role to meet all creative and technical challenges. This person must be technically sound and must come with a vision to contribute in improving our pipeline. He should be keen in creating project specific CG work flow on the fly. The candidate should be highly confident, disciplined, self-motivated and focused. Responsibilities:
Develop high end rigs with special emphasis on realistic facial and muscle system
Build in-house rigging systems and specific tools to atomize the processes
Maintain rigging flow and provide technical supports to other departments
Plan and execute the project specific technical challenges in conjunction with project supervisor
Independently analyse the scope of work for accurately biding man-days and execute it effectively
Requirements:
8+ years of experience in feature film/VFX/game cinematic production as a rigging artist
Extensive Knowledge of Maya
Proficiency in creating tools in Python and Mel
Knowledge of mocap retargeting, Maya API, C++ skills are a plus
Excellent understanding of current CG / VFX production pipelines from asset build to shot production
Capable of creating CG work flows and to make timely, well-thought out decisions
Strong problem-solving skills, with the ability to work in a self-directed manner
Strong interpersonal, and communication skills, with the ability to work closely with other departments
Self-motivated, strong communication skills and a team-player
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