Create and manage digital assets Interpret concept art and sketches to create virtual characters, environment and props Follow design guidelines, asset naming conventions and other technical constraints Prototype and iterate on models and characters based on feedback from team members Create textures and UV maps Optimize, refine and correct model geometry Work with artists and programmers to execute projects on time Keep abreast with the latest developments in 3D design, capture and modelling tools and technologies knowledge of 3D modelling, sculpting & texturing software. Software knowledge - Blender, unity 3d, substance designer, Marvellous 3d. An eye for detail and good visualisation skills Ability to take feedback and make changes as required Extensive knowledge of realistic product modelling & materials. Some familiarity with animation techniques Good communication skills Technical diploma in 3D modelling or a degree in fine arts Some scripting experience will be an added bonus Build products from scratch and be part of decision making with the TOP authorities Freedom to explore and implement your own ideas Hybrid Work Mode Open culture with flexible timings Weekend parties, Worcations with teams Learning, Growth & Onsite Opportunities Work with a Team who is a Family
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