This is a senior and important role, it requires a keen understanding of the 3D asset creation pipeline and an in depth knowledge of interior lighting, shading, rendering and compositing.
They help define the look development of early hero assets. They will also define the lighting pipeline, including inputs, outputs, scripts and tools.
• Will develop innovative solutions to complex lighting/rendering problems. Evaluate and debug lighting setups.
• The Lighting Supervisor will work closely with the interior Supervisor and the 2D Supervisor to ensure that all 3D assets are delivered to the 2D Department on brief, up to date and adhering to the Director's vision.
• They are responsible for lighting dailies and quality control and ensuring aesthetic consistency. Brief lighting artists and provide constructive artistic feedback to ensure this consistency.
• Responsible for clear lines of communication between, lighting team, other departments and production.
• Responsible for show wide lighting workflow documentation and information disemination.
Job Types: Full-time, Permanent
Pay: ?15,000.00 - ?25,000.00 per month
Schedule:
• Day shift
• Morning shift
Experience:
• total work: 1 year (Required)
Work Location: In person
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