We are hiring 3D graphic designer.Creation of realistic and fictitious virtual environments and assets Optimization of assets and scenes for use in both real-time and pre-rendered environments Ability to create good topology 3D models within pre-determined polygon count limits Material generation and virtual material prototyping (PBR pipeline) Environmental atmospheric and lighting setups, UV and texturing Rendering high-quality, photorealistic vehicle and product content Scanning (photogrammetry) of real-world, organic environments and assets.Strong portfolio displaying your amazing skills as a 3D generalist with special attention to mechanical equipment Clean examples of artistic and technical knowledge Previous experience in a video game company a huge plus Knowledge of PBR based workflows and software (e.g., Substance 3D) Ability to understand color, visual compositions, and lighting Strong knowledge of traditional DCC tools (e.g., Maya, 3ds Max, Blender, Zbrush, Photoshop) Experience with photogrammetry and knowledge of processing software (e.g., Reality Capture) also a plus.Job Types: Full-time, PermanentPay: \xe2\x82\xb970,000.00 - \xe2\x82\xb990,000.00 per monthBenefits:
Health insurance
Provident Fund
Schedule:
Day shift
Supplemental pay types:
Yearly bonus
Education:
Bachelor's (Preferred)
Experience:
3D Graphic designer: 5 years (Preferred)
Maya, 3ds Max, Blender, Zbrush, Photoshop): 5 years (Preferred)
Video game company: 5 years (Preferred)
Work Location: In person
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