3d Faculty

Year    Saket, DL, IN, India

Job Description

- Strong Knowledge of game environment and 3D Architectural/ Assest / Character Designing.
- A solid understanding of rendering,lightning, shading network and
Material in Vray/corona render engine.
- A Potfolio demonstrating high quality modeling(both high and low poly), PBR texturing and lighting techniques.
- Real- world work experience with game engines such as Unreal and Unity.
- Proficiency in 2D Software such as Adobe Photoshop and ability to create both photorealistic and stylized hand painted textures.- Proficiency in 3D Software such as 3dsMax, 3ds Maya ,Blender AutoCad, Zbrush, substance painter, unreal engine or Unity 3D.- A good understaning of PBR Workflow and procedural software such as Substance painter and Desinger to create realistic shaders.- A strong undrstanding of the importance of clean modeling, with good topology and an efficient UV layout, in a real-time rendering environment.Pluses:
- Knowledge of rendering engines like Arnold , Marmoset Toolbag/Keyshot.Responsiblities- 3D production pipeline process ability to train students and implement
ideas to create final output.
- Should demonstrate positive attitute, high motivation and interpersonal skills.
- Should be able to support students to create projects using Latest technique.
- Should have ability to self upgrade on software and new techiquesQualifications- Animation/VFX/Graduate or Diploma in any stream along with revelent
VFX/Animation education/Industry Experience.- Gaming professional who are passionate to teach, ability to self
upgrade on software and share knowledge will be preferred. showreel
are required along with the Resume.

- Proficiency in 3D Software such as 3dsMax, 3ds Maya , Blender ,AutoCad, Zbrush, substance painter, unreal engine or unity 3d

- A good understaning of PBR Workflow and procedural software such as Substance painter and Desinger to create realistic shaders.

- A strong undrstanding of the importance of clean modeling, with good topology and an efficient UV layout, in a real-time rendering environment.

Pluses:
- Knowledge of rendering engines like Arnold , Marmoset Toolbag/Keyshot.

Responsiblities



- 3D production pipeline process ability to train students and implement
ideas to create final output.
- Should demonstrate positive attitute, high motivation and interpersonal skills.
- Should be able to support students to create projects using Latest technique.
- Should have ability to self upgrade on software and new techiques

Qualifications

- Animation/VFX/Graduate or Diploma in any stream along with revelent
VFX/Animation education/Industry Experience.

- Gaming professional who are passionate to teach, ability to self
upgrade on software and share knowledge will be preferred. showreel
are required along with the Resume.

Job Types: Full-time, Part-time, Permanent

Pay: ?20,000.00 - ?50,000.00 per month

Schedule:

Day shift
Supplemental Pay:

Performance bonus
Ability to commute/relocate:

Saket, Delhi: Reliably commute or planning to relocate before starting work (Preferred)
Education:

Bachelor's (Preferred)
Experience:

Maya: 3 years (Required) Blender: 3 years (Required) Unreal Engine: 3 years (Required) Making lesson Plans: 3 years (Preferred) Teaching: 3 years (Required) total work: 3 years (Required)
Work Location: In person

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Job Detail

  • Job Id
    JD3619340
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Contract
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Saket, DL, IN, India
  • Education
    Not mentioned
  • Experience
    Year