- Strong Knowledge of game environment and 3D Architectural/ Assest / Character Designing.
- A solid understanding of rendering,lightning, shading network and
Material in Vray/corona render engine.
- A Potfolio demonstrating high quality modeling(both high and low poly), PBR texturing and lighting techniques.
- Real- world work experience with game engines such as Unreal and Unity.
- Proficiency in 2D Software such as Adobe Photoshop and ability to create both photorealistic and stylized hand painted textures.- Proficiency in 3D Software such as 3dsMax, 3ds Maya ,Blender AutoCad, Zbrush, substance painter, unreal engine or Unity 3D.- A good understaning of PBR Workflow and procedural software such as Substance painter and Desinger to create realistic shaders.- A strong undrstanding of the importance of clean modeling, with good topology and an efficient UV layout, in a real-time rendering environment.Pluses:
- Knowledge of rendering engines like Arnold , Marmoset Toolbag/Keyshot.Responsiblities- 3D production pipeline process ability to train students and implement
ideas to create final output.
- Should demonstrate positive attitute, high motivation and interpersonal skills.
- Should be able to support students to create projects using Latest technique.
- Should have ability to self upgrade on software and new techiquesQualifications- Animation/VFX/Graduate or Diploma in any stream along with revelent
VFX/Animation education/Industry Experience.- Gaming professional who are passionate to teach, ability to self
upgrade on software and share knowledge will be preferred. showreel
are required along with the Resume.
- Proficiency in 3D Software such as 3dsMax, 3ds Maya , Blender ,AutoCad, Zbrush, substance painter, unreal engine or unity 3d
- A good understaning of PBR Workflow and procedural software such as Substance painter and Desinger to create realistic shaders.
- A strong undrstanding of the importance of clean modeling, with good topology and an efficient UV layout, in a real-time rendering environment.
Pluses:
- Knowledge of rendering engines like Arnold , Marmoset Toolbag/Keyshot.
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