Responsibilities:
High-Quality Portfolio to Showcase Your Skills as a mid level 3D Artist
Model,Sculpting, texture, shade, and light 3D assets.
Collaborate with artists and developers to meet project goals.
Optimize assets for performance (real-time applications, games, etc.).
Receive and implement feedback to refine work.
Skills needed:
Quality portfolio justifying
2-4 years of professional 3D experience.
Proficiency in 3D software (e.g., Blender, Maya, 3ds Max).
Strong portfolio showcasing modeling, texturing, and lighting.
Ability to work under deadlines and in a team.
Software Required:
Blender,
Maya,
3ds Max,
Substance Suite
Unity
Unreal
Job Type: Full-time
Pay: ?40,000.00 - ?50,000.00 per month
Schedule:
• Day shift
Application Question(s):
• Have you worked on Software like : Blender, Maya, 3ds Max, Substance Suite, Unity, Unreal
Experience:
• 3D Artist: 2 years (Required)
Work Location: In person
Application Deadline: 20/12/2024
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